![]() You could kill them, but people get suspicious when their highly trained operatives never report in. If they make it into your Lair, they’ll run rampant, snapping shots of anything suspicious. The Investigators sent to your Lair are all looking for the same thing: evidence of your misdeeds. ![]() If you want to mitigate the damage any single wave of Agents can do, planning and dividing your Lairs rooms into smaller areas is an excellent way of achieving this. All it takes is one determined agent with a bomb, and that enormous room of precious items will burn down before you know it. On that note, while you could build a single large room filled to the brim with generators consider splitting that room up into lots of smaller rooms and hiding them throughout your Lair. The less time they spend walking to and from their beds, the more time they spend working, after all… Less suspicious rooms, such as the Barracks, can go anywhere – and in fact, it can pay to have facilities for your minions scattered throughout the Lair. ![]() Putting your Vault far away from the main entrance is a great way of protecting your ill-gotten gains.
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